The theme song is already in your head, isn’t it? It got lodged there for me as soon as I found out that we were getting a new Samurai Jack game. Samurai Jack: Battle Through Time is the latest from Soleil Ltd., published by Adult Swim Games. They previously made Naruto to Boruto: Shinobi Strikers.
The conceit of this game allows them to make Battle Through Time a clip show – you dodge, roll, and slash your way through Jack’s greatest hits. It does this by interrupting the final battle in the new final season of Samurai Jack, so spoilers abound if you haven’t watched that yet. Jack must fight his way through his memories, whether it’s meeting the Scotsman or fighting Demongo, the Soul Collector.
The gameplay feels like a PS2/Gamecube-ish sort of action beat-em-up, in a good way. Once in a while the camera gets wonky, but on the whole it works. One tip I’ll give you – use all the weapons. I loved Jack’s iconic look with the sword but you get materials to level and skill up by using the other weapons.
The main story took me just under six hours to complete. There are challenge modes and collectibles, but I don’t feel the combat was SO good that I need to re-play levels or do the challenge modes to get all the achievements.
The graphics work well. It’s always difficult to translate a 2D traditionally animated show to 3D for a game, but they were successful here. Every voice actor is back except for Mako as Aku (may he rest in peace), but they have Greg Baldwin filling in, as he did for Uncle Iroh in the past.
Samurai Jack: Battle Through Time was a fun romp that took me back through all of Jack’s history. For me, $39.99 is probably more than I would spend on it (but YMMV if you enjoy this kind of action beat-em-up more than I do). It’s available on all the typical platforms, PC, Switch, PS4, and Xbox One. Thanks to Clara at Sandbox Strategies and the developers for the code to review! If you’d like to see my playthrough of the main story, this is the YouTube archive:
It’s funny, I am both sad that Marvel Heroes Omega is gone, and completely unsurprised by it. MH has long been my most played game on Steam, and thoroughly scratched my Diablo itch by providing fun Action RPG gameplay in a non-obnoxious free to play model. The writing was on the wall when David Brevik left Gazillion, and the slow decline of the game accelerated greatly in the past few weeks.
I’ve talked about Marvel Heroes before, and since that post I’ve added a few hundred more hours, though none in the past few months. There are a few reasons I stopped playing, the biggest being the “Omega” rebranding. That’s when Gazillion decided to redo most of the key systems in the game, in a lame cashgrab attempt at console ports. For someone who had played the PC version off and on since the open beta, the abrupt shift in focus and controller-friendly control changes were annoying. To top it off, the new Gaz CEO has a history of sexual harrassment so that’s another reason for Disney/Marvel to yank the license.
Marvel Heroes was a ton of fun the past few years. Weekly events, a fair amount of content, tons of characters that played fairly different. And characters from all aspects of the Marvel U. You could have Rocket Raccoon standing next to Luke Cage and Doctor Doom. The art improved immensely over the years. The devs were responsive, and even though there were issues, it was clear they cared about making a great game. Here’s hoping that the talent cut loose find jobs.
I’m not calling this a review as I’m not that far in, but I already have a lot of complicated thoughts about No Man’s Sky. Here they are in no particular order:
Is it any good? I don’t…know? Seriously, I can see how some people can tune into it – there is something zen about scooting around a planet, finding the gear drops and cataloging animals. I don’t know if that part of it is going to hold up, as there is no real progression there. You can go to another different planet millions of times, but the steps you do are pretty much always going to be the same.
The linear progression is too linear. Your backpack and ship, save for one specific situation below, always increase by one notch of space when you improve them. You are constantly juggling inventory. There are so many crafting materials and parts you need that you never get ahead of it. If you are going to have a limited inventory, you need a better balance of when you make the player have to make that keep/toss decision. Every five minutes, every fracking time you land at a new shelter or whatever, is TOO MUCH.
Sameness. It’s a bit too easy to see “The Matrix” behind it all, as one of the Penny Arcade guys said yesterday, as there are only so many components they use to make up the creatures, and while the planets vary in numerous ways, it’s all within a very specific set of parameters. For the ships, sure, they look different, but there literally nothing else about them that’s unique – you’re just checking a box to get one more bit of inventory space when you switch.
Is there a story? It seems like there is, and some of the the little side stories seem interesting, but it’s not (yet) the focus of the game. We’ll see what happens as I get farther in.
It’s funny, I’ve written all of that, and if I look back it seems not very positive, but I DO want to play again. It’s almost like, there are hints at a larger, more interesting story surrounding all of this and I just haven’t seen it yet. I’m just not 100% convinced that the story actually exists, and that the treadmill of find minerals – slightly upgrade your stuff – repeat at a place only slightly different is worth sticking around long enough to find out. I’ll revisit this and update it if I delve deeper.
Note: I looked at Marvel Heroes before, but the game has changed even more since then so I’m starting fresh in this article.
I tried Marvel Heroes when it first came out (it didn’t have the ‘2015’ in the name then) but only played about 20 or 30 hours before setting it aside. Loved the subject matter and style of game (Diablo with Marvel super heroes? Sold!) but the execution just wasn’t there. I kept on the e-mail list though, curious to see if the game would die out or come around, and ended up trying the game out again after I got a message about an event that sounded interesting. As you can see, I’m hooked.
If you are not familiar with the game, Marvel Heroes is an action-RPG where you can play as one of forty different Marvel super heroes and villains. If you’ve played the Diablo or Torchlight series, you know the style of game. The difference here is MH is a free to play massively multiplayer action role playing game. An ‘Action RPG’ is just a role playing game where you click on enemies to attack them, using various abilities directly, rather than selecting attacks from a menu and watching them happen. ‘Massively multiplayer’ just means hundreds to thousands of users are playing alongside you, though in practice most places you go split you into manageable chunks of players in a particular zone. ‘Free to play’ means you don’t pay up-front for the game but you can buy stuff, but unlike many games that make F2P a hated term, Marvel Heroes handles it pretty well. A currency drops every 8 minutes or so, and you can use that to unlock every hero in the game, and many other things like some team-ups. The main thing you end up running short of is storage space. You have your inventory, your team-up inventory, and one ‘STASH’ but if you tend to keep interesting gear or play a bunch of heroes, you’ll want to chip in some bucks for extra space. However, by the time you get to that point you’ll know for sure whether or not you like the game.
In my previous look at the game, I mentioned that the characters hewed pretty close to the standard Diablo archetypes (Ranged, Melee, Pet class) but I’m happy to report that as they’ve gone on, the characters have gotten more and more creative. Rogue in particular is a ton of fun, as she can steal powers or knowledge from over a hundred heroes and villains in the game – the ultimate in customization. The unstoppable Juggernaut was just released, and uses his momentum to power hard-hitting movement powers. The devs are also deep in a process of completely revamping the earliest heroes to bring them up to the level of fun and uniqueness of the newer ones.
The story is fun the first few times through, with motion comics as the cutscenes at important spots. Gazillion has tried to hit all the high notes in Marvel’s stable as far as enemies go, so you fight everyone from Shocker, Doc Ock and the Kingpin to Loki, Doctor Doom and Magneto. Eventually as you gather more characters, you will not want to just go through the story over and over, and there are more options. For instance, there is a Midtown Manhattan patrol (and within a few weeks, another Patrol map) where boss fights occur every few minutes. Holo-Sim pits you against waves of enemies or boss events either solo or with a partner, which X-Defense lets you defend Xavier’s mansion against threats. Gaz has also released two ‘One-Shot’ stories that exist outside of the story, the Wakandan Mines and the Bronx Zoo, which added the Lizard, Kraven the Hunter and Mr. Hyde. They also set up ‘terminals’ where you can fight harder versions of some of the story chapters, with chances at better classes of loot or special drops from the bosses.
There is raid content too, though I’ve never done that – I have too much fun playing each character to the cap and trying the next one. Cyclops is next, after I finish Taskmaster and Rogue. I’m also excited for the characters coming this year, as the Winter Soldier, Iron Fist, War Machine and Blade are all on the way.
I played a demo of the very first LEGO game, LEGO Star Wars, it seems like forever ago. Since 2005, Traveller’s Tales has created similar games in numerous licensed worlds (DC comics, Indiana Jones, and Harry Potter among them), but the latest game, LEGO Marvel Super Heroes, is definitely the pinnacle of the series. Though that may be my inner Marvel fanboy talking.
The story is a humorous spin on the major comic events that are more and more prevalent nowadays – Galactus, the Devourer of Worlds is coming, and he’s hungry. The Silver Surfer, his herald, is taken down by SHIELD and Iron Man, but his surfboard is taken by Loki and Dr. Doom, who plan to use the power from it to create a Doom-Ray of Doom (or so Doom thinks anyway). But never fear, the vast majority of the top tier and second tier Marvel heroes are on the case! X-Men, Fantastic Four, Avengers and more are covered, and while there are some power overlap, each character has it’s own unique charm. It helps greatly that most, if not all, have their current voice actors from the cartoons voicing them, along with Clark Gregg as Agent Coulson. The puzzles, for the most part, are inventive and fun. The years of experience in this style of game show, and the addition of the varied powers makes sure a wide range of characters get used on a mission. Is it difficult? Not particularly, though the flying missions and races give me trouble – but those aren’t important to the plot, just side content. It IS a game for kids, after all.
There is a LOT to find and do. I’ve finished the main story line, but I’ve barely collected 25% of the things to find. There are dozens of unlockable heroes and villains, and many have more than one costume. You have to rescue Stan Lee once in each level, as well. There are Deadpool bricks to find, and the Merc with the Mouth appears frequently, narrating the bonus levels found in the buildings in NYC. You can freely roam the city as well as the Helicarrier, too. Some of the best funny moments are found that way.
I played this on PC, and it looked amazing. Tons of fun for the Marvel comics fan in your life.
First person shooters were huge for me when I was younger, despite the fact I wasn’t very good at them. That meant FPS’s that still had a single player story were much loved and more likely to be bought. Jedi Outcast was the second ‘Jedi Knight’ game but the third game starring Kyle Katarn, one of my favorite ‘Expanded Universe’ Star Wars characters. In Dark Forces, we learn that Katarn was instrumental in the theft of the original Death Star plans delivered to Princess Leia. In Dark Forces II: Jedi Knight, Katarn learns of his Force sensitivity and defeats a Dark Jedi who killed his father.
The Kyle Katarn we see in JK2 is an older man who has set aside his Jedi ways and is trying to just live his mercenary life, having been scarred by very nearly turning to the Dark Side. However, things go wrong when he encounters a Dark Jedi and is soundly defeated – and his partner presumed murdered – when investigating odd Imperial activity relating to Jedi history. He takes up his lightsaber once more find the culprits.
The game used a modified Quake III: Team Arena engine which looked plenty good for the time, and performed well. All of the typical Force powers are there, including lightning and grip (choke), and if there’s one problem, it’s that you don’t have the powers and your saber right off the bat due to the story. Which is a great story, by the way, with the expected cameos (including Billy Dee Williams as Lando).
The other side of this is the multiplayer. It was pretty popular for it’s time, I had a great time playing JK2 with friends and at LAN parties, and still install it for nostalgia’s sake every once in a while. I keep it unpatched so I can use the ridiculously fun if overpowered Force grip power to grab dudes and toss them off ledges. The bots are fun to play against and can have dynamic difficulty (so you don’t constantly pwn them). Very handy if you don’t have enough people looking to play. A nice touch with that is each bot plays differently – the Lando bot doesn’t use the Force, for example, but is deadly with the other weapons. Which are fun Star Wars-ized versions of your typical FPS weapons. Each has an alt-fire mode to add a little more depth.
But really, if you are playing this or any of the other Jedi Knight games (which will be covered too, all are awesome), you want to fight with a lightsaber. You will not be disappointed with JK2 for this, as it kicks ass. 3 different combat styles, each with different special moves, combined with the ability to throw your saber, saber clashes and more really make the lightsaber combat sing. Another nice touch is the ability to challenge another player to single combat, allowing you to duel your opponent without taking any damage from (or doing damage to) everyone else in the level.
Look, this is one game I could go on and on about (500 words and counting!) but I say, let’s play it. SO, I am going to get my JK2 server up and running, maybe tonight, and I challenge anyone who wants to be destroyed beat the snot out of me to dig out their copy and have a go. I’ll update the post with the server IP when I get it going.
A continuing series where I look at current MMO games from a Free to Play perspective (as I’m too much of a cheapskate to pay for a monthly fee unless the game is REALLY good).
I wanted to try this as soon as I’d heard of it – a new Star Wars game from Bioware? Great! I was disappointed when I saw it was a MMO, but if anyone would get some benefit of the doubt, it’s them. I gave it a shot in the beta, and it was pretty darn fun. I couldn’t justify a subscription as I always feel like I don’t have enough time to play that would justify it. Now that it’s ‘free’ to play, well, here I am.
Just as during the beta, the most impressive part of TOR is the story – expansive, detailed, worthy of the Star Wars name. Just what you’d expect from Bioware. It doesn’t stray too far from the usual MMO combat, but it looks great. The right touches are there from the source material, all the right races, and a deeper look at much of it. If you consume the ‘Expanded Universe’ books and comics, you’ll be at an advantage. One other nice touch is your companion – they have their own stories, can sometimes be romanced if you’re into that sort of thing, and can cover some of the gaps in your own abilities. Beyond that, the game seems pretty similar to others of it’s type, just really well done.
“Free” to Play Annoyance Factor: High. Look, it’s not completely the game’s fault. I think any MMO that didn’t have a free to play model in place day one will have these annoyances, but it’s still worth pointing out. What do you keep away from the FTP folks? How obvious will it be after the change? Unfortunately for The Old Republic, it’s pretty damn obvious. I played a Jedi, and I got my lightsaber after the climactic battle that ends your training. I got a rare hilt in the loot drop, but guess what? Can’t use rare gear unless you subscribe, or buy an ‘authorization’. So just put that on the shelf as a souvenir, I guess. There are whole rows of vendors in some areas that are for real money stuff (or at least, I couldn’t figure out how I’d use them). This link shows you all of the restrictions FTP players face. I understand they need to have compelling reasons for people to subscribe, but it gets annoying to get hit over the head with it so often.
Despite all of that, the game is quite a bit of fun. I actually considered subscribing after playing it again for this post, but ultimately decided it still wouldn’t be of use to me. Even though I really wanted to pimp out my lightsaber.
Note: First in a series where I look at current MMO games from a Free to Play perspective (as I’m too much of a cheapskate to pay for a monthly fee unless the game is REALLY good).
As you know from this site, I’m a big Marvel comics fan. I read them as a kid, especially Iron Man and the Silver Surfer. I watch the movies, I can’t wait for Agents of SHIELD, I’m all in. The chance to play Marvel themed MMO (that I didn’t have to pay $15 a month for) was too good to pass up.
To start the game, you can pick one of five heroes: Hawkeye (who I picked), Storm, Daredevil, Ben Grimm, and the Scarlet Witch. You get one more of these five when you play through the early game content the first time. Other heroes can be purchased, or appear as loot when fighting. Same goes for alternate costumes, though there were some exclusives only available if you bought in to the game ahead of time, and I’ve gotten one Iron Man 3 themed costume (the Mark 17) from a giveaway, so that’ll probably be a thing.
As for the gameplay, it’s an action-RPG, so the Diablo comparisons are right on. Skill trees, waypoints, loot drops, it’s all there. In practice, the heroes and their powers don’t stray far from the usual Melee/Ranged/Magic archetypes, with some customization thanks to the skills. Because it’s a mishmash of so many Marvel heroes, the villains are the same, so you may be fighting HYDRA here, AIM there, the Hand, the Maggia, and so on. I’m several chapters in on the story, and there’s juuuust enough there to keep you interested. The motion comic-style interludes are fun, and a nice change compared to the usual cutscenes.
One quirk is that the leveling is based on the individual character, so each new hero you find starts life (for you) as a level 1 hero. The game allows you to reset the storyline to the beginning and replay it, or you can just hit the waypoints so you are fighting level appropriate enemies. It doesn’t take long to play through, but that’s going to get repetitive quick, unless some new…what, issues? episodes? or whatever come quick.
There seems to be some form of grouping that happens when you enter certain instances or similar areas. I am not doing anything with grouping or guilds beyond that, yet.
“Free” to Play Annoyance Factor: Low. This could shade towards medium if you REALLY want to play as a certain hero and you don’t get them in a drop, ever. But so far there really isn’t a huge amount of paywalled stuff. This game will live or die based on how much you really want to play as Iron Man, or if you MUST have a certain costume or armor. People have been killing Gazillion and Marvel on the pricing for new heroes, but since I’m looking at this as a cheapskate, it bothers me not in the slightest.
I am kind of surprised I’m still playing this, but it’s fun enough. Maybe the fact it’s an action-RPG works in it’s favor, but I’ll probably stick with it for a while. My account is TheTickMS, and you’ll usually see me as Hawkeye. By the way, they totally need the t-shirt/jeans/purple Chuck Taylors ‘costume’ from the current run of Hawkguy.
The devs were nice enough to let me take Monaco for a spin early, and here are my thoughts. If you aren’t familiar with the game, here’s a brief rundown:
Monaco: What’s Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Sounds simple, but oh, it’s not. The game is delightfully old-school, with blocky sprites ruling the day, but don’t let that fool you – this has the guts of a serious action-stealth game. Disguise yourself, hack computers to shut off security, tranq the dog that’s chasing you, all while stealing money and finishing the mission. There are different characters that lend themselves to different play styles, so if you’d rather beat up the guards than sneak past them, you can do that. There are arcade elements, with your time to complete each mission as your score, modified by how much cash you fail to pick up. Daily and All-Time leaderboards show you how you did.
I didn’t delve into multiplayer too much, though it looks like a riot. Where the single player game can either be a careful heist or a crazed speed run, MP seems to lean toward crazed, period. Like the difference between Serious Sam and Metal Gear Solid. I was surprised at how much fun I was having. I will definitely be playing this game more.
Monaco hits that indie game sweet spot for me – just plain, simple fun. Something you can jump into and play for a few minutes and actually enjoy, or kill an entire night on. Highly recommended.
I played bits and pieces of the early Tomb Raider games, but was never a fan of them. I didn’t seek them out. But I kept hearing how good this new one was, at least before everyone moved on to Bioshock: Infinite, and when I saw a good deal, I jumped in and bought it. I’m glad that I did.
Tomb Raider acts as a sort of reboot for the franchise. How did Lara Croft get to be the guns akimbo, dinosaur killing, treasure finding badass? Well, you’ll know after this. Lara is part of an archaeological team looking for an ancient empire named Yamatai. She figures out that they’ve been heading in the wrong direction, and as a result, they end up shipwrecked. She blames herself. People die, and she blames herself more. She becomes determined to find a way off the island, complicated by the fact that any craft that approaches by land or sea gets knocked around and destroyed by strange storms. She finds evidence that it’s been happening for hundreds of years, and that the island’s inhabitants are the survivors of those wrecks.
The look of the game hearkens back to Indiana Jones, but what the game really plays like to me is Batman: Arkham Asylum or Arkham City, if instead of beating everyone with fists, Bats went all Oliver Queen on people. Secret, hidden things to find and collect abound. Instead of Detective Mode there’s ‘Survival Insticts’ which helps hidden items, climbable areas, and living creatures. There are puzzles, In which you have to find a way past an obstacle or blocked path. They are just difficult enough to be fun, but not to frustrate you into oblivion. I only got stuck once, and once I checked the walkthrough for the puzzle that got me, I decided I must be too tired and went to bed.
The main story arc took me about 15 hours or so to finish – but I only found 71% of the stuff available to find, and almost no complete sets. You can go back after the game is over and find the rest if you like, and as you are playing, you can fast travel via campsites. I didn’t do that though, as I wanted to see the story. One other note – there is a point where Lara is about to be sexually assaulted, which generated a ton of discussion when the game was being first talked about. It’s not worse than the typical ‘female hero is tied up and rescued just in the nick of time’ trope, though in this case Lara basically rescues herself and shoots the guy in the face. If this is something that will bother you, the game is probably best avoided.
So what’s the verdict? I had a blast. I played until 3 in the morning a couple of times, wanting to see one more thing, reveal one more important plot point. That doesn’t happen to me much any more. There’s a few rough patches, the infamous one is how quickly she gets over killing her first person, but that’s to be expected in a video game. If you want to see what the game looks like on a decent but not world-beating PC, check the gallery below. If you wish to purchase the game, here’s an Amazon link (it installs via Steam). It’s also available on PS3 and Xbox360, just change the option under Platform.
If you are reading this, you probably know all the debates on the new SimCity, about always-on (and whether it’s needed), how scummy EA is, the stupid decisions leading up to the release of the game, and so on. I’ll be touching on all of that, as well as the actual gameplay.
First, Origin. I really don’t like Origin as a platform. Steam already won out for me as far as a game hosting platform, I didn’t need another one with all different ‘friends’. They also didn’t let you pre-load the game, which would’ve helped EA immensely when the release hit. It’s also an extra layer of clcking to even GET to the game, as you click Play on Origin, but that doesn’t, you know, PLAY the game, that opens another window, which runs the updater, and then you get to click again. Why? Isn’t that the benefit of having an always-on client? You make me use it, but it provides no convenience or benefit to me.
So, you’re in the game finally. A note on regions: forget, at least for now, trying to join random folks in a public region. You can’t sort them by any means, or filter out filled regions. They come up in the same order each time, so you’d have to page past every full region to try and find one with a city site open. That’s actually just a theory, as I paged past dozens of regions and never got far enough to find one with open spots. Hopefully you are playing with friends, and you can click their name and join their regions (or get invited to private regions). I won’t tell you that sometimes friend requests are buggy, though.
Once you’ve battled past these issues though, and you are in a city site, and building…well, it’s just great. The simplifications to zoning, power and water help to cut down on pointless busywork. Curved roads can be difficult to work with, but can make for some lovely designs – I wish there were some oddly shaped buildings that could better take advantage of the space though. At least for me, the game seems bring along something new to manage at just the right time, which is usually when I’m feeling pretty confident in my mayoral abilities. It hasn’t felt particularly hard to me, even at 125k inhabitants, but there were a few touchy moments. Usually they were caused by changes my region-mates made, like using up all the water or sewer capacity I was using while I was signed off. That’s an annoying side effect of the asynchronous multiplayer, especially if you don’t have the money/space to easily fix the issue when you do jump back in.
Now, the question: Should I buy this game? Looking at just the game itself, and not the opinions on EA and Origin, it’s a qualified yes. Can you get your head around building a smaller, focused city versus a huge sprawling megalopolis? Do you have friends you’d like to play a SimCity game with? Go for it. If not, you may just want to play SC2k again. This doesn’t replace that, at least for me.
I’ve been playing Dishonored off and on for a while now, and it’s got a lot going for it. The world is a sort of Steampunk+Magic mix that’s right in my wheelhouse. I’m fairly in practice with stealthy fighting techniques thanks to making it most of the way through Splinter Cell: Conviction, and Dishonored has a great feel for that sort of fighting – although the sword+gun/crossbow will never not look odd to me. There are two main thrusts to the story – a rat-borne plague killing off mostly the poor, and the death of the Empress with the subsequent kidnapping of her daughter (for which you are blamed). It’s a solid base for a game.
The combat is fun, especially if you excel at stealth games. I’ve come to realize that I don’t, but I’m working on it. The environments are pretty free to move around, and gives you quite a few ways to go about your missions, which at first center around helping a resistance movement rescue the young empress to be, and assassinate the bad guys. The assassinations are fun, especially if you figure out the fun ways to take out your targets (I killed one by jacking up the heat in his steamroom). You are rewarded with the better endings for keeping your ‘chaos’ down, minimizing casualties, but I’ve had a tough go of it myself. Patience and outside the box thinking are key.
The problem I have, and it’s probably kept me from completing the game right away, is with the non-speaking hero. Now, I have no problem with this normally. One of my all-time favorite games, Dragon Age: Origins, has a hero that doesn’t speak. Skyrim fits, too. The difference being, you still feel like the world knows you are there as more than just a player character. The less important NPCs feel no more fleshed out than the wandering townsfolk in the original Final Fantasy. “Here’s my line, let me deliver it to you.” Not a problem in and of itself, but if you are a non-speaking hero, and you don’t have a cast of characters constantly with you to banter with (and build up your own view of you character based on those interactions) you are left with a blank slate wandering through the game. I’m still attached to my Warden from Dragon Age, but I have no feelings at all towards Corvo. He’s just PlayerGuy McBlastyblade. This does not affect how much fun the mechanics of the game are – they are quite fun – but does affect my interest in the story. With my limited gaming time, I need both to keep at it.
That being said, the missions I’ve made it through have been fun. I botched my first assassination, which resulted in a bloody chase through the castle (who knew a guy in a powdered wig could move that fast?). I think I’ll keep coming back, but other games will be able to pull me away, especially if they’ve got that story/mechanics sweet spot going.