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19 May 13, 16:28 PM

Author Topic: Turn 5: Barracks of Smell  (Read 4703 times)

Re: Turn 5: Barracks of Smell
Reply #60 on: July 19, 2008, 12:05:02 PM
Hmm. Is there room on the ledge for both of us and Galak's prone body? I ask because I'm already crouching as much between him and the line of fire as I can, and you're all the way across the bridge on the other side of the chasm. We have two more medpacks which I can slap on as rounds allow, and you'll hit harder than I would anyway. Galak can still potentially fire from a prone position, Rorworr is still up, and my damage is the smallest in the party. I can take heal and cover duties until you guys put Frex down, even if it means taking a blaster hit myself.

I know this is kind of meta-gaming. I don't know how allowable that is in this situation, though. :D
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »

Re: Turn 5: Barracks of Smell
Reply #61 on: July 27, 2008, 02:42:28 PM
Perhaps if I try to shoot Galak, I'll miss so badly that it would hit Frex?
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »

Re: Turn 5: Barracks of Smell
Reply #62 on: October 01, 2008, 11:36:00 PM
I'd rather not get shot at again.  If Galak survives this adventure, can somebody remind him to get his eyes checked? :wink:
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »