This thread will be for out of character conversations.
I'm trying to find how many extracts a L1 Alchemist with an INT of 16 would know at first level. I'll probably be able to find it as I dig through the material, but thought maybe someone would know before I finished looking.
Quote from: Rakeesh on January 17, 2018, 01:42:54 PM
I'm trying to find how many extracts a L1 Alchemist with an INT of 16 would know at first level. I'll probably be able to find it as I dig through the material, but thought maybe someone would know before I finished looking.
The alchemist's class description says it falls along the same rules as bonus spells for wizards-- here:
http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Abilities-and-Spellcasters
From what I can tell, a 16 Int score would net you an an additional 1st level extract at 1st level.
Yeah, that part I found but it doesn't (appear, anyway) to address how many I can choose to know at L1 at character creation, to choose from on a daily basis. I'll keep lookin'.
Sorry I haven't written up my background yet. I hope to have some time to do it tonight. It is pretty straightforward.
Got my sheet built, can't seem to attach it. (Probably due to bleary-eyedness) I'm getting an error of 'cannot access attachment upload path', not sure if the problem is on my side, sorry. (Likely is.)
Added a portrait and a brief interaction with Jimes to my character sheet.
Added background to my post in the character sheet thread.
When I get home I'm going to post it from my laptop. Sorry for the delay-my PC is acting strangely in other ways too, before I left for work.
I think the attaching things issue is on my side, I probably just need to sign in later and fix permissions from when I transferred to the new webhost. Good to know because I use that feature a lot during the games.
You don't have to host it here, even just a PDF on Google Drive or something works.
Who the hell are you people, anyway? I know Scott R is some schlemiel or other from Hatrack or Sakeriver, positively mookish. TheTick even my insight can hazard a guess at, but how's about LotofSnow? Another participant in other forums?
"Mook."
:-)
Schlemiel is definitely a more fun word to say, but I just couldn't overlook the classic.
I "met" Lotofsnow via Buffalo sports twitter (so he needs the joy of gaming), and also DnD twitter. Should fit right in with the rest of you clowns. :D
Yes, I am of the twitter.
I've participated in a few games on here in the past as well.
Quote from: TheTick on January 18, 2018, 03:29:18 PM
I "met" Lotofsnow via Buffalo sports twitter (so he needs the joy of gaming), and also DnD twitter. Should fit right in with the rest of you clowns. :D
Fortunately I've mostly fallen off of my old love for the Dolphins, or else bombs might get misapplied and such;) Howdy, Lotsofsnow:) I've played in a couple of games on another forum with some folks, one of whom was Scott and perhaps Tick, I can't recall?
I only played in BB's Rise of the Runelords game when it was running back in the day...I was too new to gaming to feel comfortable joining The Expanse game.
You were too new to play in 2350? I thought you were older than me.
I never played pen and paper RPGs until the games started at Sakeriver.
Tick, I was thinking of a small vignette to establish a connection with the Silvers, given Kirdo's background as a brewer. Scott did something similar but I wasn't sure if he'd asked about that beforehand, so I thought I'd check.
Scott does whatever the flip he wants to do.
(I agonized about whether or not to write up something featuring one of the NPCs mentioned. Finally just resolved that that was why Tick posted them, so i should just do it.
I also think it's interesting we are both focused somewhat on liquor for our backstories.)
Perfectly fine idea, Rakeesh.
Hm. Wonder if I can link my PC to one of the NPCs. Maybe Olmira Treesong was the person who wrote Maura the letter that brought her home.
Quote from: Scott R on January 19, 2018, 01:21:13 PM
Scott does whatever the flip he wants to do.
(I agonized about whether or not to write up something featuring one of the NPCs mentioned. Finally just resolved that that was why Tick posted them, so i should just do it.
I also think it's interesting we are both focused somewhat on liquor for our backstories.)
Yeah, sorry about chomping on your flavor there a bit. It'll become more clear in the interaction I'll be posting tonight that for Kirdo, that focus is really more of a side gig. More application in the big world for booze than alchemical concoctions, after all. I wonder, if you were interested, whether Kirdo and Sandy knowing each other in some capacity might be interesting to explore. I also thinking this out realize I completely forgot to include a bit about 'why is this gnome partaking of this human village's dubiously-relevant ritual? Something to expand on!)
I am always down for some PC interaction, Rakeesh!
A Spirited Affair
"This would never have happened if you had come with me," Sandy says.
Jimes holds out a rather greenish looking chunk of meat that Sandy snatches out of his fingers and presses to his eye. The halfling says, "Woodsmen are a suspicious lot."
"They're worse when they're drunk. Well, no-- they're worse when they want to be drunk." Sandy pulls the meat away from his face, sniffs it. "Is this...what kind of meat this?"
Jimes pushes the meat back toward Sandy's bruised face. "Don't worry about it. It's fine. But what possessed you to spend the night in Ostetter's camp?"
"I got lost in the woods. Not very lost, but lost enough. Didn't hit camp until it was almost sundown."
"All-Saints Tippenroe, I swear... what was it this time? A faery ring? An odd looking tree? What were you out looking for in the Fang Wood when you should have been delivering..." Jimes realizes his voice has gotten a little loud, and quiets himself. "...delivering our goods?"
Sandy shrugs, grins. "This beautiful old ruin. I found this stone marker on the path that I'd never seen before, and it pointed the way down this narrow path. It was rough going at first-- I had to practically carry the mule through the briars-- but then I found a broken road. And there were statues, Jimes-- eroded, sure, but statues of dragons! I think they were dragons. Do dragons have four eyes and tentacles?"
"Did you find anything interesting?"
Sandy squints his one good eye at Jimes. "I just said: a ruin. With dragon statues."
Jimes huffs. "I mean, did you find anything valuable? Something to make up for the fact that Ostetter will probably never buy from us again?"
"No. Anyway, by the time I made it to the camp, it was too late to start back. So I sacked out, and listened to the lumberjacks getting drunk."
"Trying to get drunk," Jimes says ruefully.
"Right. Well. I blame Ned's new wife— she keeps putting flower water in his still. I think we need to find a new supplier."
"Hmm," Jimes says. "Might be a good idea anyway. Arnama has been casting eyes at me. I'm sure she suspects us of collaborating with Bison. As it just so happens, there's a new fellow here for the Everflame ceremony. Little fellow."
Sandy snorts. Winces.
Jimes continues as if never interrupted. "He's an alchemist, name of...Keermo. No— Kirdo. That's it— a gnome. Sold some kegs to the Seven Silver— pretty staunch stuff. He's got to have a still or something somewhere to make it. Maybe that's our next move, eh, All-Saints?"
Sandy forgets the slimy hunk of meat pressed to his face. Forgets the aches and bruises and embarassment of being chased half naked through a night and half a day through the Fang Wood. "An alchemist? Really? Here, in Kassen?"
"Boy, why is it when I say, "possibility-of-making-money", you only hear 'alchemist'?"
"I know what's important is all."
Jimes reaches up and flicks Sandy's ear. "That's for having your priorities askew."
Sandy massages his ear. "All right. Where do we find him?"
"We? You. I've got to work."
"Your diligence at waiting tables is cutting into our bottom line. What about money making?"
Jimes says, "I keep having to spend my wages on bandages, poultices, and barghast meat."
"This...this had better not be barghast meat."
Jimes just laughs, and says, "Find Kirdo. And keep that meat on your face."
**
It took a day, but Sandy finally catches up to the gnome. He watches the fellow for a bit— he'd never seen hair quite so red. Or anyone with quite so many glass bottles around their belt. Glass was a precious thing out here in Nirmathas— Sandy knew ol' Holgast would pay nicely for a good, glass flask.
So if the spirits didn't work out, maybe he could angle to sell the gnome's glassware...
"Lo, Master Alchemist," Sandy says, feeling a bit foolish. "I'm All-Saints Tippenroe. I...um...I heard you're joining in the Everflame ceremony. Uh...so am I! Quite...quite a coincidence. You going. Me going."
He takes a breath, smiles, tries not to wince. His face still hurt a bit. "I hear you sold some kegs to the Seven Silvers. I'm curious if you have ever...distilled...anything more interesting than ale..."
One thing Kirdo had learned in his time on the open road: for all that they were so often almost alike, their similarities concealed a breadth of differences. Humans, that is. Kirdo glanced up at the...youngster?...yes, youngster, he decided after some scrutiny, trying to determine what was behind this interruption. Not that the lad could have known he was interrupting, Kirdo making his quiet way back to his chosen campsite with his pony, Hauler. Someday, Kirdo would be the sort of alchemist and eventually wizard who could secure his belongings even when he wasn't around, but that day hadn't come yet. In any event, keeping a room was both expensive and undesirable should-in the unlikely event!-one of his experiments go wrong.
"Don't I know you? You've done work for some of the merchants a bit all over the place. I'm sure I've seen you before," he squinted. To a gnomish sensibility, human faces could be difficult to recall if they were strangers. "Ah! Sandy, isn't it?" he said, recalling the nickname and unaware if using it might be presumptuous. Just the sort of fellow Kirdo would like to know, someone connected to trade in these parts. And apparently a soon to be traveling companion, as well. He offered his small hand to shake, marked with curious burns not just of flame.
When All-Saints mentioned brewing, however, Kirdo's glance sharpened. Competition, perhaps? No, it didn't quite feel right for that. "Well there's interesting and then there's interesting, Mr. Tippenroe," Kirdo replied and appeared suddenly much more invested in the chat with this young human. With a start, he jerked his hand back and then offered it again, as though resetting himself. "Ah! Right. Sorry. Kirdo Dunritty, at your service, Mr. Tippenroe," he said, remembering his niceties.
(OOC: A couple of questions: I'm not clear just what if any laws might regulate alcohol or its production around here. Don't know if that's something Tick wants to decide, or if we simply feel out as we go. The second question: I've read over alchemists on the website, and I'm not sure if the 'needs no prerequites' in brew potion applies to the gold price or not.)
Hm. Based on the number or ranged style characters, I wonder if I should redo my warpriest to work better in melee.
My two-weapon ranger is up... I hope I did him right. To be honest, I've never done a dual-wield ranger before.
Background is pending... Gonna need to think about that one.
Updated Maura to be a front line fighter type.
Excellent work, everyone! I'll get an official thread to kick things off when I'm not awake in the middle of the night.
A helpful recap so you know what's going on:
* Every year, someone takes a lamp to Kassen's tomb to light it from the eternal flame there, a symbolic gesture to keep the town safe throughout the winter.
* When there are enough young people coming of age, they are sent to retrieve the flame as a group. Several townsfolk (including the wizard, Holgast) left days ago to "prepare" the way and the crypt. This is known to you as simple traps and illusions.
* The children in the town like to tell stories of previous parties dying horrible deaths but your mentors assure you that no one has been seriously hurt in decades.
* The In Character thread will be up shortly. The four of you will be heading to the town square just before noon on the 4th of Neth, the day that Kassen and his men left to find the mercenary Asar's camp, to stop his former friend's attacks on the town. You can talk to one another for a bit before the ceremony begins.
Another housekeeping tip - the forum has a dice roller, accessed via the button that looks like a d6 above. This page will tell you some of the things you can do with the rolls (http://custom.simplemachines.org/mods/index.php?mod=2032) (the most handy being the ability to label your rolls with {Names} so you can keep track of them). Example:
Initiative 1d20+4 : 1 + 4, total 5
Attack Roll 1d20+2 : 3 + 2, total 5
Damage 1d6+3 : 2 + 3, total 5
Also, you can put multiple rolls within one set of the Roll tags, like I did above.That looks like this:
[blockquote]Initiative 1d20+4 : 15 + 4, total 19
Attack Roll 1d20+2 : 2 + 2, total 4
Damage 1d6+3 : 1 + 3, total 4[/blockquote]
Initiative 1d20+4 : 8 + 4, total 12
Attack Roll 1d20+2 : 13 + 2, total 15
Damage 1d6+3 : 6 + 3, total 9
That can make it easy to keep things neat, especially once you have multiple attacks:
Attack Roll - Main Hand 1d20+4 : 16 + 4, total 20
Damage 1d6+3 : 2 + 3, total 5
Attack Roll - Off Hand 1d20+2 : 18 + 2, total 20
Damage 1d6+3 : 6 + 3, total 9
Okay, so the code block didn't show you what I typed but hopefully you get the idea. Also, the forum will tell me if you edit your post once the dice have rolled, so if you typo a roll, just do it again in a new post.
Rolled 1d20 : 9, total 9
Hope I crit...
I wonder how the roll dice function works with the post preview function...
Rolled 1d20+3 : 17 + 3, total 20
:tests:
Well, it works, but if you edit a post and click preview again, it rolls it again. I was hoping it would retain the previous results so you could write up an attempted action, preview the post with a roll, then write up the success/failure as revealed in the preview.
Quote"Don't I know you? You've done work for some of the merchants a bit all over the place. I'm sure I've seen you before...Ah! Sandy, isn't it?"
"That's right," Sandy says. "I'm an...agent, I suppose. I find suppliers around Nirmathas that sell things that people in Kessen might want, and connect them to the merchants here. I also work with Father Prasst as an apprentice illuminator."
"Well there's interesting and then there's interesting, Mr. Tippenroe..."
Sandy gets right to the point, but keeps his voice down. "'Interesting' as in distilled spirits. My...um...partner and I have worked out an arrangement with some of the logging camps wherein we supply them with whiskey, and they supply us with gold. Currently, we've only got two camps, but there's a potential for many, many more..."
He lays out the details, including the volume and frequency of their usual deliveries, but withholds the problems with their current supplier.
Yes, there are definitely limitations - if you want to write up a dramatic telling of your actions, you could always roll it here then write it up once I let you know if it's successful or not. Otherwise, be creative in the attempt (Sandy confidently aims the crossbow at the charging pirate, exhales, and fires) and I'll be creative in the result (The bolt finds a weak spot in the pirate's cheap leathers and pierces his chest. He stumbles and falls to his knees, coughing blood, before collapsing).
Quote
Sandy gets right to the point, but keeps his voice down. "'Interesting' as in distilled spirits. My...um...partner and I have worked out an arrangement with some of the logging camps wherein we supply them with whiskey, and they supply us with gold. Currently, we've only got two camps, but there's a potential for many, many more..."
He lays out the details, including the volume and frequency of their usual deliveries, but withholds the problems with their current supplier.
'Ah,' Kirdo thought to himself with a little disappointment. For a moment he'd thought-but no, working on really interesting alchemical creations was...unwise...with a new and untested partner, and besides, that sort of thing took coin, and though the gnome was on his way to a steady and reliable income, it hadn't come easily. He was very distractable by his own work, which ended up days or weeks later with no funds to speak of. Something reliable would be...well, reliable, and brewing came easily to him. It's a little odd that Mr. Tippenroe seems determined to almost whisper, and peculiar as well that this particular market hadn't been snapped up already. Kirdo knew humans well enough to know that lumberjacks wouldn't go long without something to warm their bellies and dull their aches in the forest.
"Well I can certainly manage that," he acknowledged after hearing Tippenroe's terms. "And I've got some wares that might serve to whet further appetites right now, as a matter of fact. Will I be dealing with you, or should we speak with your partner as well?" he asked, unwilling to go much further without some certainty that any agreement they made would be valid.
"I'm happy to introduce you," Sandy says, "and he will want samples anyway. Why don't we meet at Deegle's Fountain tonight?"
do you want to hand wave the rest? From my POV, i think Sandy would be thrilled to be acquainted with Kirdo. He's also happy to be able to supply a good product to customers who he previously disappointed. And happy to be making some coin.
[/quote]
That sounds fine to me. For his part, Kirdo is happy to do some networking so to speak. The pair of them seem to have hungry to learn in common with one another, and Kirdo will talk well past ordinary endurance on his obsessions.
For his part, Sandy practically devours everything Kirdo says, rapt with attention.
Quote from: Scott R on January 22, 2018, 12:01:27 PM
For his part, Sandy practically devours everything Kirdo says, rapt with attention.
It goes both ways, though-Kirdo has a working interest in things like illumination-a good illustration being very important sometimes in alchemy. And he would share all kinds of information, though he would be a bit cagier on the stuff other people can drink safely.
I was going to suggest my dice roller (which, to my surprise, is still getting used A LOT), but that'll work.
Will post later tonight when I'm done with work.
Sorry I went a bit long winded in my post. I doubt any would be of that length in the future.
I liked it:)
In response to Nighthawk's question about familiarity with the crypt and its region, is that the sort of question we should roll knowledge for?
Thanks, guys!
I probably won't be posting much today. Super busy day ahead at work. I should be able to put something up later this evening though.
I'd started to build out Sandy to be a two-weapon rogue, but with Dariel being a two-weapon ranger, and Maura being a frontline healer, I'm wondering if I should change his stats to be more of an archer-rogue.
Thoughts?
Kirdo could use a secondary meat shield, and an archer standing in the back with him might suffice;)
As far as your knowledge of the crypt, you know of it, but it is far enough away (about a day and a half) that you wouldn't have any first-hand knowledge. Also, the townsfolk that HAVE been there would be cagey about giving details, to preserve the "surprises" that have been set up for you.
My roll definitely plays into that. With a critical failure, Kirdo is almost certain Kassen is a town that exists.
Only because friends and family leave a "50 First Dates" style display next to your bed every morning.
Maybe his excitement for the trip has caused him to avoid spoilers about it to a fault.
Oh, man, an Adam Sandler movie backstory. That's gotta be worth two traits at least.
I don't see "Flaw: Bad at Movies" in the SRD. :D
I saw that some of you had traits-- what are they, how do you get them?
(I used an online character builder-- pathguy-- to make my character, and there was no mention of them)
Quote from: Scott R on January 23, 2018, 09:48:39 AM
I saw that some of you had traits-- what are they, how do you get them?
(I used an online character builder-- pathguy-- to make my character, and there was no mention of them)
Info is here: https://www.d20pfsrd.com/traits/
When you create your character for a campaign, ask your GM how many traits you can select. In most cases, a new PC should gain two traits, effectively gaining what amounts to a bonus feat at character creation. Some GMs may wish to adjust this number somewhat, depending upon their style of play; you may only be able to pick one trait, or your GM might allow three or more. Even if your GM normally doesn't allow bonus traits, you might still be able to pick up some with the Additional Traits feat.My bad for not clearing with TheTick if we were to pick the standard two.
Quote from: Rakeesh on January 23, 2018, 08:24:19 AM
Kirdo could use a secondary meat shield, and an archer standing in the back with him might suffice;)
After looking over what it'd take to make a rogue archer useful, I think I'm going to stick with making Sandy versatile.
Yes, you can have two traits. Should've mentioned that - I need to start using the Big 16 questions to start these things.
Quote from: Scott R on January 23, 2018, 10:12:50 AM
Quote from: Rakeesh on January 23, 2018, 08:24:19 AM
Kirdo could use a secondary meat shield, and an archer standing in the back with him might suffice;)
After looking over what it'd take to make a rogue archer useful, I think I'm going to stick with making Sandy versatile.
In that case I'll stick with 'ugly and tough' for my mutagen.
Knowledge: History +3
Rolled 1d20+3 : 7 + 3, total 10
Without asking you to tell me if Kirdo believes in this stuff, Tick, a roll to see how much an outsider knows of this man from nearly 200 years ago, whether it's all verbal tradition or myth, or if it might actually have happened as the story says.
A 1, a 10, statistically my next roll has to be a crit, right? To clarify, the reason I'm asking is that it's partially relevant to how much respect Kirdo has for this ritual past 'gin up a good name to sell more gin'
An outsider wouldn't know specifics, but you would be reasonably certain that it all happened more or less the way events are described. With some leeway for heroic exaggeration, of course. Keep in mind with a fantasy setting, the longer-lived races may be getting first-hand accounts from their parents who were there at the time (while mostly human, the town does have at least one Dwarf, some Halflings and Gnomes, and an Elf/Half-Elf or two).
That's a good point! Hadn't thought of that.
I didn't select any traits so I may make some character adjustments.
Now to pick something appropriate... Hedge Magician! Wait, no... ;)
Does the ritual involve something like 'must be hand carried', or would it be rude to take it and hitch it to Hauler?
Knowledge: History +3
Rolled 1d20+3 : 8 + 3, total 11
(This is probably a much deeper dive than us needed, but I'm having rolling, and further it ties into 'make a good impression' that Kirdo is going for. A social blunder by the odd gnome would hinder that, hence the roll.
Heh. No one would expect you to keep it in hand the whole way there and back. Might look at you funny if you took it from the Mayor and immediately started stuffing it in a pack in front of everybody, but hey.
No one wants to be the lantern bearer.
Now I'm imagining three of you taking a giant step back leaving the other standing alone.
:-)
Hey, I wasn't sure if it was an Olympic torch sitch or not:p
Or we could each try to stuff the torch into each other's hands, that could be fun!
I got this one guys. Gimme a minute.
Ok. Never mind.
Sorry, Snow! I didn't see yours until after I posted-better if Maura does it really, for a number of reasons. Also come to think of it, Kirdo would wait until she gave it a pass anyway, after hearing her reason for being there.
Quote from: Rakeesh on January 24, 2018, 01:10:53 PM
Sorry, Snow! I didn't see yours until after I posted-better if Maura does it really, for a number of reasons. Also come to think of it, Kirdo would wait until she gave it a pass anyway, after hearing her reason for being there.
It is up to you. I was just going to spout some religious mumbo jumbo. Perhaps you just grab the lamp while Maura is going on.
Nah, please go right ahead. Kirdo would need a sizable pause before he grabbed it anyway, since he doesn't feel the connection to the town to the extent others do.
Thanks. I would have had it typed sooner but... stupid work. ;D
If you want to edit/delete posts and it doesn't work, let me know. Tried to duplicate the permissions from previous games, but it's always long enough between me creating new forum sections that I never remember exactly what to select.
You guys are making my job easy. :D
That's never a good sign.
In this case, I just mean you've all got the RP stuff on lock (which is not a surprise it's a veteran group of players).
Each of your characters have 1/4 of the map to the crypt, with Maura having the first section. When you are all ready to roll out, I will need a Survival check from her.
That's the sort of thing we could collaborate on, right? The Aid Another or some such.
It is, so I'll just roll it now, and add the flavor in later (assuming Maura welcomes collaboration, of course). The rules don't say if only one character may Aid Another, but if that's the rule Kirdo would defer to Dariel. Survival+5
Rolled 1d20+5 : 20 + 5, total 25
Aid Another is definitely still a thing.
And boy, super glad to roll a 20 on such a roll, hah.
I'm of few words, but Dariel might open up a bit once something tries to kill us. ;)
Maura will definitely appreciate assistance. Didn't she just make a whole long speech about working together? ;)
Survival check... feel free to jump in with your suggestions, Rakeesh. I've already included the +2 from your aid.
Survival 1d20+4 : 15 + 4, total 19
Test
Greatsword Attack 1d20+5 : 13 + 5, total 18
Damage 2d6+6 : 4, 4 + 6, total 14
I think since it was just aid another, Kirdo is confident he could chip in with getting their bearings and such, but it wasn't a crit on an actual survival check and with Dariel there he's fine with more experienced heads charting the course. If anyone is concerned with their carry capacity and such, Hauler is good to go.
Yeah. Altogether, 19 doesn't seem too bad for a check with a map. Though I'm used to D&D 5e with bounded accuracy.
Not to mention the first piece would have to be nearest Kassen anyway.
Yeah, these are not hard - I think you'd have to blindfold and deafen the ranger to not pass the check.
What's the scale on that, Tick? Would the other pieces fall under knowledge local, geography, or survival?
Is there anything else we need to do before heading out?
Maura is all set.
There's honestly not a scale on it, but it's about 40 miles to the crypt. I'll reveal more map as you get to it.
I'm mostly hand-waving the travel time, unless someone actually fails one of the survival checks to follow the trail/map.
Assuming I'm posting the next bit soon, barring someone needing something else.
Kirdo's good.
Sandy is ready to go, too.
I can't believe I forgot to put ranks in Knowledge checks... Don't suppose I can fix that, can I? I'd take the one I put in Ride (which seems useless) and likely add it to Knowledge Nature.
ETA: Wow... with rolls like that this should be a train wreck... :P
If memory serves, Ride can become very useful if you're going to be in for mounted combat of any sort. But since this is a crypt situation, smart meta money is on it not being the most useful. Smart money is also on Tick being cool with it but time will tell;)
Yeah, no worries at this early stage.
What language are they speaking, Tick? Initiative+1
Rolled 1d20+1 : 3 + 1, total 4
Was hoping to throw a bomb at `em while they were all together like a boss. *sigh*
Normally I'd do a map, but let's wing it theater of the mind style for this, as it's pretty basic. The Orcs are about 60ft in front of you, with a fairly large tree trunk behind them across the road. The ground is fairly open for about 10ft beyond the road itself, so 30ft or so total, which then gives way to dense forest/underbrush (consider it difficult terrain, movement costs doubled).
Rakeesh, they are speaking the common tongue, but you'd get the gist of the vulgarities just from the tone and rude gestures. ;)
Probably should have mentioned I'd consider trying to be stealthy, but I'm happy that I get to kill things.
I'll switch Ride for Knowledge Geography on my sheet shortly.
Time to kick some ass!
Initiative 1d20+8 : 1 + 8, total 9
Just getting the ones out of the way now.
Sorry for all the conditionals and such, Tick. I just figured especially at the (very likely) bottom of the initiative I should have a couple of options already prepared so there isn't a bottleneck waiting for Kirdo.
Quote from: Rakeesh on January 27, 2018, 07:26:48 AM
Sorry for all the conditionals and such, Tick. I just figured especially at the (very likely) bottom of the initiative I should have a couple of options already prepared so there isn't a bottleneck waiting for Kirdo.
In my experience it is usually best to just wait until the people ahead of you post their turns due to how things can change throughout the round. Sucks to have to wait, but that's the nature of the beast (i.e. play by post).
Edit: All though 2 crits in a row is always fun.
Makes me wish I hadn't specified waiting until they were in one range increment, that's for sure.
Going to move things along today, some time.
Dariel is first up, however, Diplomacy is by rule "generally ineffective" against creatures who mean you harm in the immediate future, in combat. It's fine if you still want to give it a try, especially if it fits your character's personality.
Initiative order:
Dariel 22
Orc 1 17
Orc 2 13
Orc 3 10
Maura 9
Sandy 8
Kirdo 4
Go get 'em, Dariel!
It just occurred to me that maybe a Spot or Listen check might have been worthwhile! We'll see-or not. Maybe Hauler has good ears;)
I'm assuming they're still at range, so OK then... :)
ETA: Well that went well... :o
Maybe it'll be a minion.
Still working on something, snowed again last night and work has been crazy.
FYI, sent Nighthawk a PM with some info, just awaiting his response (no rush).
Anyone else notice this odd turn of events?
Kirdo and Sandy both saw that the axe should've cleaved Dariel's head from his shoulders, but didn't. (Made the Will saves to disbelieve)
Maura, for her part, thinks Dariel's reaction was odd but would still act as if the Orcs are real. (Just missed the Will save, even with the bonus from seeing Dariel nearly killed)
Nighthawk, Dariel cannot currently tell where the illusion is coming from.
Will work up the other two Orcs in a bit, then Maura is up.
Note that if any try to move past her, Maura gets 3 attacks of opportunity per round.
Sandy blunders into the woods with the grace of a blind bullmoose, and the heightened senses of a fish with influenza.
Two 1s in a row.
Giving Nighthawk a chance to have Dariel respond. Figure the Ranger would want to search and stuff.
Nighthawk. Ranger.
Night Ranger. (https://youtu.be/z92bmlcmyq0)
Was the site down yesterday? I couldn't connect to it last night...
Give me a bit.
ETA: Natural 1 on Perception... Aren't you all glad you have me as your sc-***TREE!***
If no one objects, we'll continue on with the journey.
Works for me.
No objections— just note that Sandy will be scouting ahead using his stealth (+7) and perception (+9) to sense the next obstacle or any other dangers.
He'll move ahead of the party about 60 feet or so to start with.
Sounds reasonable. I will also need a couple of Survival checks, one to continue along the trail with the map, and may as well go ahead and roll one to find a good place to stop for the night.
Survival +5: Route,
Rolled 1d20+5 : 10 + 5, total 15
Campsite,
Rolled 1d20+5 : 6 + 5, total 11
Bit swamped so lite on flavor.
Maura will allow the survival pros to take the lead in this one.
Sandy will tote wood and do camp chores with a will, but you don't really want him picking the campsite. Like Maura, he'll leave the Survival checks to the professionals.
Oh my god I'm like the worst ranger ever. :-[
Quote from: Nighthawk on February 07, 2018, 09:45:53 PM
Oh my god I'm like the worst ranger ever. :-[
Especially because you failed the Nature check to notice Sandy is a he. ;)
Quote from: Lotofsnow on February 07, 2018, 09:47:34 PM
Quote from: Nighthawk on February 07, 2018, 09:45:53 PM
Oh my god I'm like the worst ranger ever. :-[
Especially because you failed the Nature check to notice Sandy is a he. ;)
I... uh... am roleplaying the roll. Yeah, that's it.
Sorry, it's been a long day. :P
:-D
I am enjoying this game very much.
I'm relieved to hear that.
FYI, Maura's Light stone is currently covered by her hand, so not really providing any light. Feel free to tell her to throw it toward any noise you hear.
Nighthawk, did you decide to trust Sandy's watch ability (ie, is Dariel asleep)?
Quote from: TheTick on February 08, 2018, 01:15:53 PM
Nighthawk, did you decide to trust Sandy's watch ability (ie, is Dariel asleep)?
Yes, without my further response assume that I am. But I'm probably not sleeping
well... ;)
Let's go ahead and get some initiative rolls going. Creative solutions to problems are always welcome. ;)
How do we handle that for those of us asleep?
Roll Perception also - a sleeping character's DC is higher but you could still be awakened by the activity and noise so far.
Initiative +1
Rolled 1d20+1 : 6 + 1, total 7
Perception +3
Rolled 1d20+3 : 1 + 3, total 4
After that crit on my watch perception this seems fair.
Initiative 1d20+8 : 16 + 8, total 24
I'm MIA for most of the evening as I have my in-person game. Monster of the Week tonight, which is a good time. However, I'm pretty sure that monster is Cthulhu tonight. This may not end well for any of us.
I imagine a crit failure on perception means it takes more than hissy whispers to wake Kirdo.
Initiative 1d20+3 : 3 + 3, total 6
Perception 1d20+8 : 11 + 8, total 19
I'll wait until you tell me if that's enough for me to awaken. :)
I'm 'lucky' in that I have no doubt it's not enough for me!
If we are in initiative, then if Sandy goes before Kirdo and Dariel, he'll use both his actions to wake them up.
Hopefully a crit failure doesn't impose some sort of penalty to that!:(
Maura is up first, if that changes what you might want to do.
Yeah— let's see what Maura does.
How's about hollering, Tick? Does that overcome a 1 perception?
Can we get the initiative roll results?
Maura 24
Wolf 21
Sandy 20
Kirdo 7
Dariel 6
Hollerin' would definitely wake everyone, and notify the wolf you are aware of it.
Well, I just shouted and threw a rock at it, so I think it knows.
As far as any of you can tell, the wolf was real. You can see where it was and the direction it ran in the woods, but to track it further you'd need to go after it and try and track it. If no one chooses to do that, we'll be out of initiative order and I just need to know if you are doing anything different (different watches, etc.).
Absent any other events, Kirdo will grumpily go back to bed.
The stone with light cast on it should be lighting where the wolf was.
Be glad there's no such thing as drop bears in Pathfinder.
or is there...
Work is rough today, but I'll try and knock out some turns tonight.
I totally forgot that Kirdo was a gnome.
I've been busy as hell these past few days, but I figured that since I was at the bottom of the order it wasn't that major. :P
How much rest have we gotten at this point? I'm debating whether I'll stay up or not.
We were still within the first watch.
Nothing needed from Kirdo, right? He's going back to sleep and rolled his perception for his watch already.
Correct. Taking a look at this later today hopefully
Perception +3
Rolled 1d20+3 : 20 + 3, total 23
to awaken, whether it's in response to an injured wolf, a shout, or the sound of a crossbow being fired.
OK, hand to god, I'm not using like a secret asterisk or anything on these perception rolls. Initiative+1 (http://www.honkifyoulovejustice.com/forum/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+1 : 1 + 1, total 2
And there's the karmic rebalance.
Since Maura is awake, I think she'd hear the crossbow twang, no?
I'm... not sure where things stand.
1) Is this a new initiative? If so...
Initiative, just in case 1d20+3 : 5 + 3, total 8
2) Given that I stated I wasn't awake... when will I be? I'm a light sleeper, honest! ;)
Perception, just in case 1d20+8 : 1 + 8, total 9
***sigh...***
Two natural 1 Perception checks in a row?!? Seriously, I'm the world's worst ranger... I hope these wolves eat me so I can create another character. ;)
Yes, new initiative. I'm considering this a surprise round, and there's enough commotion to wake everybody for the next round.
Initiative 1d20+8 : 19 + 8, total 27
Unfortunately, Kirdo's bombs do fire and splash damage. He's not thinking his most clearly at the moment, and in any event enjoys throwing bombs. So if the conditions were right and he threw one, I hope it's not too dry! He's also forgotten about the possibility of illusions.
Who has the surprise round?
Sandy and the Wolves will act in the surprise round.
Initiative order:
Maura - 27
Wolf 1 - 22
Sandy - 8 (-4hp)
Dariel - 8
Wolf 2 - 6 (-7hp)
Wolf 3 - 3
Kirdo - 2
Does standing up invoke an attack of opportunity?
I believe AoOs happen only if you stood up and tried to move out of the spaces adjacent to the wolves, right? We're done with the surprise round and back at the top of the order, right Tick?
I'm confused to what round we are in. I thought Sandy still had to go in the surprise round, but I see Kirdo already went even though he's last in initiative. Was that in the surprise round as well? I guess I'm not sure on the status of things or what wolves have been hit and whatnot.
My interpretation is that what was described was the surprise round-that Kirdo didn't take his turn, so much as simply start to wake up and get missed by a wolf (presumably because the wolf rolled really badly). Sandy took a shot at one of the wolves, his own surprise action. I could be mistaken, of course.
Ah. I was confused because I didn't see the results of your action in TheTick's post.
I'll just wait until he chimes in before taking Maura's turn.
I'm a bit out of it right now... Heck, I posted this in the wrong thread. :P
I forgot how to resolve my secondary attack. I have Two-Weapon Fighting, so I don't know if it's a straight up roll of it there's penalties to it, so I'm going to roll it as-is and you can adjust the roll as needed.
ETA: I'm assuming these aren't vermin... right? :D
ETA #2: Natural 1 on off-hand attack, so it doesn't matter. But I'd like to know for future.
And your dice roller can die in a fire; it's given me more natural 1 d20 rolls than any game I've ever played. :-[
Just the wolves and Sandy went in the surprise round, and I need to add the sneak attack die to his shot. We'll be in the normal initiative order after that.
Standing up from prone does provoke an AoO, move action.
Maura's up next.
Oof. 13 doesn't seem great. Damage isn't bad though.
Quote from: TheTick on February 26, 2018, 09:43:43 PM
Just the wolves and Sandy went in the surprise round, and I need to add the sneak attack die to his shot. We'll be in the normal initiative order after that.
Standing up from prone does provoke an AoO, move action.
Maura's up next.
Sorry about that... Use the rolls at your discretion then.
And if I only have one AoO coming at me, I will stand.
BTW, two-weapon fighting works very similar to 3.5E - if you have the feat, and your off-hand weapon is light, -2 to both attacks.
Maura wasn't prone. She was standing with her back to the fire based on her last position. She had no intention of falling asleep until after her watch.
Granted, if you just want to move the wolf's attack to the one it gets on its action, that's fine. But there was no opportunity attack triggered there.
That's what I get for getting busy and not paying close attention. Amending.
Okay, well look on the bright side, the wolf didn't trip you.
True. I'm down to 3hp though. So that's fun.
Good thing there's a healer!
Getting to my feet from prone is a move action that provokes AOOs. Drawing the dagger is also a move action.
Being prone sucks.
All the wolves have gone, correct?
In this round, only 1 has gone so far.
Oh, right, duh, surprise round. I'd like to wait to see what the other two wolves do first, if that's alright. See if anyone gets injured worse and if Kirdo should take a swipe at diverting that wolf's attention.
Quote from: Scott R on February 27, 2018, 06:07:23 AM
Getting to my feet from prone is a move action that provokes AOOs. Drawing the dagger is also a move action.
Being prone sucks.
God, I liked Pathfinder... until... ;)
QuoteI liked Pathfinder... until.
I can understand why getting up from prone is a move action (but I think it should not draw AOOs). I am having a hard time reconciling the idea that moving 30 feet is an equivalent effort to drawing a dagger.
Ah, well.
Advancing things today, once I get all this damn snow moved.
Once your base attack bonus is +1 or higher, you can draw a weapon as part of another move action. Sucks for level 1 rogues though.
:sigh of relief:
Yeah, the wolves rolled poorly.
Waiting on Kirdo, right? Just want to make sure we're not waiting for me.
Bugger, I didn't realize Tick had posted, thought he was froze over. I'll reply by this afternoon.
"Gnimble."
I love it.
Well I'm probably dead this round. Maura is great on rolling initiative, but not so good at actually hitting things.
Man, the die roller loves ones right now (the wolf AOO was a one also). Trying really hard NOT to kill you guys in your first real encounter. ;)
Is the wolf threatening Maura near enough to Sandy that he could reach it with a 5-ft step? Would he be able with that move to position himself into a flank with her?
Does making a 5 ft step draw AOOs?
I'll say yes, that can put you in a flank, and 5 foot steps do not draw AoOs.
Quote from: Scott R on March 11, 2018, 09:50:18 AM
"Gnimble."
I love it.
Given how badly these wolves are just wrecking our shop and Kirdo isn't wolf kibble yet, I love it too. Given how tough they are, we get to level for this right?;)
Ha, well I do need to figure out XP for you guys so far. Will be moving things along tonight most likely. Had a busy couple of days.
If he weren't so terrified, Sandy would be grinning smugly at Dariel. Who, as I interpret things, is only now climbing out of his sleeping bag.
:-)
Oops... Crap... Sorry, it's been a bad week. It's 2:45am on Sunday morning and I realized I needed to check this.
ETA: Two 3s on attack rolls. I give up... Have the wolves eat me already. :P
How close are wolves 2 and 3, Tick? To each other and anyone else, I mean.
Stand by, been miserable and under the weather the past few days...
The last two wolves are about 10ft apart. Maura's now-dead wolf would be about 10ft from Sandy's (given that Sandy took a 5ft step over there to Maura's) if that helps. I imagined Dariel's move was to the wolf left by Sandy's move, perhaps to discourage it from chasing after the injured teammate.
Given their spacing, could I split the difference between them and (if I land the shot correctly) hit them both with a thrown bomb, while also not hitting any teammates?
I'll allow it.
Hooray! I killed something.
Darius drops his weapons, yelling "KILL ME ALREADY!!!" at anything that will listen. :-\
Maura will come to Darius's aid once I know how Kirdo's attack went.
I'm really starting to hate this die roller.
Eventually when enough time has passed and it's declassified, we can do a FoI and get to the truth!
You guys already have the right idea - talk among yourselves, heal up as needed or possible, and then it is sleep time again. If you don't have anything else to say, just let me know here that you are all set to move on.
Oh, and all of you have 500xp so far.
Remind me how Pathfinder resting works. Is it your level HP per night of rest or is Constitution added?
You get 1HP/level per full night of rest (and there's enough time left tonight for that to occur). Someone with the Heal skill can double that if they are able to tend to you (DC 15 check, good for up to 6 people other than themselves).
With the healing that's happened, here's where everyone is at pre-rest:
Maura -1hp
Sandy -4hp
Dariel -5hp
Kirdo -2hp
If nobody else has anything, we'll get everybody rested and rolling in the morning.
I was kind of waiting for Dariel to chime in. Maura can heal him unless he has some other way to regain hitpoints. If that's the case, she can heal Sandy. I'd prefer to do it before resting so Maura gets that spell slot back.
Sorry, damn it, complicated life. Let me get back up to speed.
ETA: I don't have a way to regain hit points beyond resting.
Maura's healing options improve greatly at Level 2 and 3 IIRC.
Will try and move things along today if you guys are ready, but FYI, I'm away this weekend.
*sigh* been hectic here, after we came back from the birthday weekend, my sister in law ended up in the hospital. Working on this still.
No worries, dude. Hope everything turns out alright.
She's OK. Passed out leaving Shea's on Sunday, ended up in the hospital until last night. Turns out she's got the same condition as her brother and her body doesn't regulate her blood pressure very well. May eventually end up with a pacemaker but at least it wasn't a stroke like they originally thought.
Last call for talky bits. You will all have recovered 1 HP in the night.
Just looking for a check-in from the other two and we'll move on down the road.
Crikes, I forgot my character's name for a sec... :P
Give me a bit.
No worries!
And with a 4 on the die in Survival, I continue to be the WORST. RANGER. EVER.
At least with that Stealth no one will see how clueless I am.
You will walk straight into a tree very quietly.
Oh look. I rolled a 1. No big surprise.
Heh. Well, now that you've discovered what the form is, you can try some different rolls to investigate further. They can't all be 1s.
He's probably the last ranger that came through here. :P
:D
Anybody else wanting to do any other investigating?
Maura isn't the best at investigation, but I'll have her check it out.
Will move things along in a bit, been a rough couple of days (glad to see everybody piping up though!).
I've had a weird couple of days... I'm heavily involved in a D&D alternate reality game (http://immortalfortress.wikia.com/), so much so that people are questioning whether I'm an in-game character or not (http://immortalfortress.wikia.com/wiki/Memories) (see bottom of that page).
So, you guys have to get down the hill. At the end of the day, three Acrobatics checks will need to be rolled for each of you to make it to the bottom, BUT I'm all good with any in-character ideas for making it easier.
Here is where I fall to my death. ::)
If you die an ignominious death, perhaps your teammates can come up with a suitable lie to tell the townsfolk. "He definitely got thrown into a mountain by a demon, and did NOT slide down a muddy hill and hit his head on a tree stump."
Sorry guys! I hadn't gotten any notifications and forgot to check back! Posting now.
NATURAL 20!
Sandy forgoes the rope and somersaults down the hill.
Even the Russians give him a 10.0.
I was going to tie a rope around you, but looks like you won't need it.
(pssst, I need 3 of the rolls to make it all the way down, you may have just jinxed yourself)
Crap. I've been dealing with some personal problems... I'll try to catch up on this soon.
ETA: And, as could be expected, I descended the hilly terrain with the subtlety of a lawn dart.
The rope should help.
Did you tie Maura's rope to yourself like she offered? That's in addition to using the rope to climb down.
Nighthawk, no worries, it's not like *I've* been consistently here (though you are going through a heck of a lot more than me!). When you can, roll that check 2 more times. And I'm assuming everyone was using whatever ropes were offered, simply because you seem like a sensible group. So far.
Quote from: Lotofsnow on June 14, 2018, 06:42:27 AM
Did you tie Maura's rope to yourself like she offered? That's in addition to using the rope to climb down.
I didn't even see that it was offered, so although I would likely say "no" because I wasn't explicit, I'll leave it to DM's discretion.
Anyone hear from Rakeesh?
Odd. Didn't tamper with any rolls. Just changed the post to say she shakes her head at her companions.
Yeah, it does that. Reaching out to Rakeesh through other means.
Also, I'm around somewhat sporadically while I deal with real life crap.
So I was in the hospital for a few days, then jumped straight into "vacation" with limited internet. Still want to get things moving again.
Sorry, man. I hope you're doing ok.
Yeah, fine. I was sitting at work, when the worst pain I've ever felt hit my chest/sides along with nausea. Got the heart checked out, wasn't that, honestly I don't think they know exactly what it was. My feeling is some sort of weird muscle spasm or something? Anyway, the fact that it was my chest meant I got a wonderful overnight stay at Kenmore Mercy (nice people, very attentive nurses, terrible food).
*sigh* so this didn't work out the way I wanted.
Assuming you mean the game- I'm always up for a revival.
I've been thinking about it. As long as life doesn't throw another curveball or three...
So I'm going to try and start things up again, probably right after the muddy hill (because that's not a very exciting starting-back-up point!). Let me reach out and see if anyone else wants to try again.
I'm in.
So I've 2 that want to get back at it, if neither of the others respond, I'll recruit some new members.
Alright, so I've got 3 of 4 commitments, if everybody can check in here (Scott, you are covered) assuming the notifications are still on for you, that would be great!
Howdy!
High five!
Rolled 1d20 : 18, total 18
Hey folks, added a poll!
I don't have a problem with my character... I have a problem with him rolling dice badly and being the worst ranger EVER. :P
Maybe that will be better now!
So still no Rakeesh, what I might do is just NPC his character so we can move, and if he pops back up, great, if not, I have a spot to add someone back in.
I'm good either way.
We're back! Make sure you've subbed to the main thread if you turned it off.
If Sandy signals that it's safe to move up, everyone can react to the scene. :)
Signal sent. :)
Mostly I was posting something here in case nobody has the other thread's notifications on yet. :D
Off to a good start with the dice, I see.
Could've been a worse roll to go low on. :D
The doors will require a Strength check to open, once everyone outside is done investigating.
Considering this an official break for the holidays, so no pressure to post anything until after New Year's.
Especially no drunk posts ON New Year's.
Did we have someone else coming or is it just Sandy and Maura?
I'll figure it out one way or another today or tomorrow!
Don't linger in doorways. :-)
Doors and corners, that's where they get ya
Need to find a way to kick this off again.