[PF] Realm of the Fellnight Queen - Character Sheets

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TheTick

Please link up your character sheets here.  You can also put in easily pastable blocks here if you want to have an HP/spells/etc tracker in each of your posts.
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

BigbyMichael

brushing mine up will post when ready what format do you prefer?

TheTick

Just a readable one - myth-weavers is fine, PDF is fine if you are using a character generator that outputs that.
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!

Lotofsnow

#3


Burhan Bashir
Male human (keleshite) bard (dawnflower dervish) 1/slayer 6
LG Medium humanoid (human)
Init +7; Senses Perception +12

Defense: ShowHide

AC 22, touch 15, flat-footed 17 (+7 armor, +5 Dex)
hp 60 (7 HD; 1d8+6d10+4)
Fort +6, Ref +12, Will +6
Defensive Abilities trap sense +2


Offense: ShowHide

Speed 30 ft.
Melee +1 cold iron scimitar +13/+8 (1d6+6/18-20) or
. . dagger +7/+2 (1d4+1/19-20) or
. . silver handaxe +7/+2 (1d6/×3)
Ranged mwk longbow +12/+7 (1d8/×3)
Special Attacks bardic performance 4 rounds/day (countersong, distraction, fascinate [DC 10], inspire courage +1), battle dance: inspire courage, sneak attack +2d6, studied target +2 (2nd, move action)
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +1)
. . 0 (at will)—detect magic, mage hand, read magic, spark[APG] (DC 10)


Statistics: ShowHide

Str 12, Dex 20, Con 10, Int 14, Wis 14, Cha 10
Base Atk +6; CMB +11 (+15 disarm); CMD 22 (24 vs. disarm)
Feats Agile Maneuvers, Combat Expertise, Dervish Dance[ISWG], Greater Disarm, Improved Disarm, Weapon Focus (scimitar)
Traits adopted, resilient, warrior of old
Skills Acrobatics +10, Bluff +2, Climb +10, Disable Device +24, Escape Artist +14, Heal +10, Intimidate +7, Knowledge (arcana) +8, Knowledge (dungeoneering) +10, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Perception +12, Perform (dance) +7, Sense Motive +12, Stealth +19, Survival +14, Swim +6
Languages Common, Elven, Gnome, Kelish
SQ battle dance, masterpieces (minuet of the midnight ivy), slayer talents (combat trick, trap spotter, trapfinding), track +3, trapfinding +3


Combat Gear: ShowHide

Combat Gear dawnflower sash, potion of cure moderate wounds (2), potion of darkvision, potion of invisibility, potion of pass without trace (2), potion of reduce person, wayfinder, shining, healer's kit; Other Gear +1 mithral agile breastplate, +1 cold iron scimitar, arrows (40), blunt arrows (20), dagger, mwk longbow, silver handaxe, cloak of elvenkind, goggles of minute seeing, handy haversack, adventurer's sash, bedroll, belt pouch, courtier's outfit, flint and steel, hemp rope (50 ft.), manacles, masterwork thieves' tools, pot, sack, spell component pouch, torch (10), trail rations (5), waterskin, light horse, bit and bridle, blanket, feed (per day), riding saddle, saddlebags, 197 gp, 2 sp


Tracked Resources: ShowHide

Arrows - 0/40
Bardic Performance (standard action, 4 rounds/day) - 0/4
Battle Dance (move action) - 0/0
Blunt arrows - 0/20
Cure Light Wounds (1/day) - 0/1
Dagger - 0/1
Detect Evil (At will) - 0/0
Endure Elements (warm weather only, Constant) - 0/0
Feather Fall (1/day) - 0/1
Healer's kit - 0/10
Light (At will) - 0/0
Potion of cure moderate wounds - 0/2
Potion of darkvision - 0/1
Potion of invisibility - 0/1
Potion of pass without trace - 0/2
Potion of reduce person - 0/1
Protection from Evil (1/day) - 0/1
Studied Target +2 (move action, 2 at a time) (Ex) - 0/2
Torch - 0/10
Trail rations - 0/5


Special Abilities: ShowHide

Agile Maneuvers Use DEX instead of STR for CMB
Bardic Performance (standard action, 4 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself.
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Dawnflower sash This long strip of red Qadiran fabric is wrapped around the wearer's waist or head
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Minuet of the Midnight Ivy Your winding, twisting dance is helpful in dodging obstacles and climbing.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Track +3 Add the listed bonus to survival checks made to track.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.


Horse: ShowHide

Horse, light
Horse  (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ riding
Other Gear bit and bridle, blanket, feed (per day) (2), riding saddle, saddlebags
--------------------
Tracked Resources
--------------------
Feed (per day) - 0/2
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


Statblock:
HP: 60
AC 22/15/17 (+2 v. traps) CMD: 22 (24 Disarm)
Fort +6; Ref +12; Will +6 (+2 v. traps)
Init: +7 Perc +12 (+3 v. traps)
+1 Cold Iron Scimitar Attack: +13/+8 (Battle Dance +2; Studied +2) Damage 1d6+6 (Battle Dance +2; Studied +2) Crit 18-20 x2
MW Bow: +12/+7 (Studied +2) Damage 1d8 (Studied +2)
CMB: +11 (+15 Disarm)

Phil



Felicity Ursage
Female Chaotic Good Half-Elf Ranger, Level 7, Init +5, HP 52/60, Speed 30
AC 21, Touch 16, Flat-footed 16, CMD 25, Fort +4, Ref +8, Will +3, CMB +9/+4, Base Attack Bonus 7/2   
2 STR Rating +1 Flaming Composite Longbow (Arrows) +14/9 (1d8+3+1d6, x3)
Masterwork, Cold Iron Longsword  +10/5 (1d8+2, 19-20/x2)
  +1 Mithril Chain Shirt (+5 Armor, +5 Dex, +1 Natural)
Abilities Str 14, Dex 20, Con 12, Int 12, Wis 15, Cha 12
Condition None

(Work in Progress)

BigbyMichael




Alodia "Big Al" "Hammer" Lyndare
Female Elf Druid (Tempest (cold/wind)), Alchemist (internal), Chaotic Neutral
Lv 7, Init +0, Hp 50/50, Speed 20
AC 15, Touch 10, Flat 15, CMD 16, Fort +7, Ref +5, Will +10, CMB 6, Bab 4
Greenwood Frost Spear +1, 1d8+4 [+1d6 COLD]
Slam +1, 1d4+3
Balanced Glancing Blows Hide +1
Abilities Str 14, Dex 11, Con 10, Int 11, Wis 18, Cha 10
Also a work in progress

SteveRogers

#6
Quote
Quote from: Lotofsnow on February 05, 2015, 08:07:15 PM
Here's what I have: https://www.dropbox.com/s/1bivrwfv3dp0jex/Felix2.pdf?dl=0

+1 quarterstaff and a MW scimitar (deity's favored weapon)
+1 mithrail chainmail
ring of protection +1
cloak of resistance +1
headband of inspired wisdom +2

helm of comprehend languages and read magic
wand of cure light wounds

potion of shield of faith +3 x3
potion of blur
potion of tongues

masterwork fortune teller's deck (figured it went along with the prophecy theme)
light horse and rider's kit

Think that's all I added.

Still leaves you with 378gp 8sp

BigbyMichael


TheTick

Thanks!  (you may have posted them elsewhere but it's helpful to have them all here)
Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you've got to get a good spiral on that baby, or evil will make an interception!