Marvel Heroes

RIP Marvel Heroes

It’s funny, I am both sad that Marvel Heroes Omega is gone, and completely unsurprised by it.  MH has long been my most played game on Steam, and thoroughly scratched my Diablo itch by providing fun Action RPG gameplay in a non-obnoxious free to play model.  The writing was on the wall when David Brevik left Gazillion, and the slow decline of the game accelerated greatly in the past few weeks.

I’ve talked about Marvel Heroes before, and since that post I’ve added a few hundred more hours, though none in the past few months.  There are a few reasons I stopped playing, the biggest being the “Omega” rebranding.  That’s when Gazillion decided to redo most of the key systems in the game, in a lame cashgrab attempt at console ports.  For someone who had played the PC version off and on since the open beta, the abrupt shift in focus and controller-friendly control changes were annoying.  To top it off, the new Gaz CEO has a history of sexual harrassment so that’s another reason for Disney/Marvel to yank the license.

Marvel Heroes was a ton of fun the past few years.  Weekly events, a fair amount of content, tons of characters that played fairly different.  And characters from all aspects of the Marvel U.  You could have Rocket Raccoon standing next to Luke Cage and Doctor Doom.  The art improved immensely over the years.  The devs were responsive, and even though there were issues, it was clear they cared about making a great game.  Here’s hoping that the talent cut loose find jobs.